top of page

Brainstorm

1. Bad-storming (10 required)

  • 1. The items in the level are only accessible if the player walks back and forth on a small platform that contains trip mines. The player must tread slowly and carefully around the surface or they may fall off or explode.

  • 2. The earthquake shakes the entire level to cause the players focus on building a stair that repeatedly collapses. The earthquake is continuous and repeats often.

  • 3. The wind of the fan is so strong that the Gravnull is unable to hold on to the objects. The player must walk directly in front of the fan and turn the fan slowly to readjust the fan’s heading. The fan will continuously push away the player while the player is trying to set up the fan.

  • 4. The player must precisely place the electrical conduit to receive the lightning strikes at the right time to power the generator. Once the lightning strike has connected to the conduit, the player must run over to the generator to turn it on.

  • 5. Players must use all the objects in the map to build their way to the next level of the building. Then players carefully jump and clear their stacked objects to reach the next level. Once that is completed, the players must bring all their objects onto the next level and stack again to finish the area level.

  • 6. There are no health containers on a level that contains all autonomous defenses in every room. Players must be quick enough to pass each room to clear the entire level without stopping.

  • 7. There is only one platform along the river. The platform is small and will sink quickly if the player does not jump fast enough to clear the river altogether. The player continuously uses the platform to carry objects and solve the puzzle on the opposite side of the river. If the player does not clear the river or their object sinks, they die and lose the object.

  • 8. An electrified fence must be turned off by having a turret shoot the control switch. The player must be in front of the control switch to take damage from the turret as the turret also shoots the control switch.

  • 9. The player must find the key while diving into an acid lake. The key is deep enough to keep the player in the acid and sustain significant damage.

  • 10. Once the player is about the finish the level, the key appears at the beginning. This forces the player to retrace their steps back to the beginning and then return back to the finish.

2. Random Association List (20 required)

  • 1. Sulfurous- The area around the Scrapper contains a gas like particle that is sulfurous. The Scrapper takes damage if they come in contact with the gas.

  • 2. Pericope- A pericope is an item in the game that contains significant historical marketing plans from an arms manufacture. The arms manufacture is responsible for the development of the autonomous defenses.

  • 3. Tantalize- The Scrapper can tantalize the autonomous machines. Doing this causes them to run out of ammunition.

  • 4. Fiord- The geographical surroundings are encompassed by a fiord. The Scrapper can analyze the fiord for items.

  • 5. Querulous- Querulous letters or messages can be found by the Scapper as lore. These detailed querulous messages are used to learn about the past and why the world has changed.

  • 6. Facetiae- The buildings all contain a graffiti that is similar. The artist states in their art of facetiae that the world is unjust or cruel. The facetiae is a witty, humorous way of expressing the unjustice.

  • 7. Hienous- The Scrapper finds that some Bastions are more heinous than expected. This leads the Scrapper to find a suitable Bastion to live in.

  • 8. Inspissate- In order to inspissate the molten lava quickly, the Scrapper must turn on the machinery. Once the lava has condensed and cooled, the Scrapper can cross over the new formed rock.

  • 9. Feculent- The water is filled will feculent material that is poisonous. The Scrapper can briefly swim in the water to cross onto the other side.

  • 10. Horse-and-buggy- There are horse-and-buggy inventions are all around the map. The Scrapper can use these to help solve the mystery of the past.

  • 11. Gloaming- The gloaming atmosphere makes it hard to spot items. Alternatively, the autonomous defenses are easier to spot because they give off activation lights.

  • 12. Caboodle- The room was stashed with a caboodle full of items. This was a prize worthy of the challenge the Scrapper just faced.

  • 13. Moxie- The autonomous defenses have quick responses to intruders of the area. Their moxie limits the Scrapper’s movement as they make their way around the area.

  • 14. Perdure- The Scrapper finds images that purdure the past. The images remind the Scrapper that there is still hope to be found in this world.

  • 15. Vesuvian- The lighting around the hallway is low almost dark. The Scrapper uses a vesuvain to light his way towards the light switch.

  • 16. Polemic- The Scrapper finds an audio log that is polemic towards door that is sealed. The speaker notes a way to open the door but is hidden with the area. The Scrapper must seek out clues to open the door.

  • 17. Weathercock- The weathercock is used to determine the direction of the platform. By rotating the weathercock, the Scrapper can direct the platform to then cross over to the next area.

  • 18. Diaphanous- The glass is diaphanous enough to see the codes for the login password. The password blocks access to the computer that the Scrapper needs to use in order to control the crane.

  • 19. Larruping- Some items in the game are more larruping than others. The Scrapper may need to decide which items have more use than others.

  • 20. Calefacient- The Scrapper warms the water to a calefacient state to be poured on the frozen door handle. Once the door handle is defrosted, the Scrapper can enter the freezer to grab the key inside.

3. Free Form List (30 required)

  • 1. The Scrapper must combine objects together with honey to slide across the floor easier. The honey is tossed onto the floor as a transportation lubricant and the Scrapper places objects on the honeyed floor to move across quickly.

  • 2. The door closes if Scrapper trips the laser wire across the floor. The Scrapper must use objects that reflect the laser beam around and complete the cycle so the door does not close.

  • 3. The Gravnull can move objects around another room if there is a window. These objects may be necessary for the player to solve the current or future puzzles.

  • 4. The weight of the objects may have to be used to balance platforms. Once the platforms are balanced, the player jumps between the platforms to clear a gap.

  • 5. The player can load a train boxcar with heavy objects or many objects. The player then can make transporting items between places faster.

  • 6. There is a construction crane to lift heavy objects or transport objects around the area. Players can utilize the cranes to build stairs to climb objects in order to reach higher places.

  • 7. Books have references to geographical areas, clues and secrets within the game. Some books act as guides to where the player can walk in the game in order to find hidden items.

  • 8. A magnifying glass can be used to examine scripts and difficult to see writing. The glass can also be used to start a fire from the sun’s rays if focused on a flammable material like dry grass.

  • 9. The player can use duct tape to tie and link together multiple small objects making them easier to carry. Multiple objects lined together can also be chained or attached to larger objects.

  • 10. Old tires can be used to roll into electrical fences and used to climb safely over the fences. Tires can also be used to cross electrified water hazards.

  • 11. A windmill can be used as a lifting tool. By tying objects to the blades, heavy objects can be pulled up from the ground.

  • 12. The player can use an old compass to determine the direction towards their objective. The compass, in conjunction with the books or the magnifying glass, can be used to help with puzzles or locating objects.

  • 13. Car doors can be used to shield from the autonomous defenses. The metal from the door can deflect the incoming barrage of bullets that the player can avoid.

  • 14. The player finds abandon camps that can be used for surfacing clues or finding objects left behind. Abandon camps can be a check point and also a resting point for the player.

  • 15. Broken glass can be used as a cutting utensil. There are opportunities for cutting boxes open, splitting wires apart, and severing plants.

  • 16. Underground sewers act as a fast, and sometimes safer, travel routes through the game. Players can travel from area to area quickly or avoid difficult areas until they are ready.

  • 17. Dead plant roots can be used for climbing up walls and over other game obstacles. Sometimes the dead plant roots may block doorways or halls that the player needs to get into.

  • 18. Metal scraps can be used a distractions. For example, throwing metal scraps across the area to create noise can distract the autonomous defenses momentarily.

  • 19. Sand bags can be used to dam up the toxic water and keep it away from the player. Blocking the flow of water or using them as a bridge to clear water are solutions the player can use with sandbags.

  • 20. Bottles can be used to store liquids and mix chemicals. Players can hold on to chemicals to mix in order to open more opportunities for solutions to puzzles.

  • 21. Car batteries are found to generate light at night from the cars or small buildings. Extra flashlight batteries can be found for the flashlight that will continue the use of the tool.

  • 22. Paper can be used as starter materials for a fire. Paper can also be used with the typewriter to leave messages and record the player’s data.

  • 23. Typewriters can be used with the paper to leave messages and save the game entirely. A typewriter can be used as an object in the game for players to use as a weight or a boat anchor. Once the typewriter is removed from the location, the save point is also removed for the player.

  • 24. The boat is used to cross the river or other game water features. This type of transportation can act like storage or safe zone for the player.

  • 25. A hazardous waste safety suit will allow the player to safely come in contact with the toxic fluids. The suit wears off after repeated use from the player making the item valuable.

  • 26. Gasoline is used to fuel the generator or used to make explosives when combined with chemicals inside the bottles. This resource is necessary for clearing boulders or rock walls for the player to enter into a cave.

  • 27. The generator is used to supply power for a building or electrical circuit. Specific uses for generators may open power doors, turn on lights, make noise, and run water pumps to move water.

  • 28. Paint can be used on anything to mark objects, camouflage objects, or write messages. Plastering paint on luminescent objects, such as glass, can change a color of the room in order to see hidden features or clues.

  • 29. A garden hose can be used in place of rope to tie down objects. A garden hose can also be used to channel water or toxic water to another location.

  • 30. Pots can be used a helmet to protect the players head. These items are a one use item if hit with projectile fire. However, pots can save the player’s life from difficult areas that can kill the player instantly.

 

 

4. Incremental Step List (20 required)

The door closes if Scrapper trips the laser wire across the floor. The Scrapper must use objects that reflect the laser beam around and complete the cycle so the door does not close.

 

  • 1. The door closes if the Scrapper trips the laser wire across the ceiling. The Scrapper must use objects that reflect the laser beam around and complete the cycle so the door does not close.

  • 2. The door closes if the Scrapper trips the laser wire across the ceiling. The Scrapper must use objects that scatter the laser beam around and complete the cycle so the door does not close.

  • 3. The door closes if the Scrapper trips the laser wire across the ceiling. The Scrapper must use objects that scatter the laser beam around and complete the cycle so the door does not open.

  • 4. The door opens if the Scrapper trips the laser wire across the ceiling. The Scrapper must use objects that scatter the laser beam around and complete the cycle so the door does not open.

  • 5. The door opens if the Scrapper trips the laser wire across the ceiling. The Scrapper must use objects that scatter a radiation beam around and complete the cycle so the door does not open.

  • 6. The door opens if the Scrapper trips the diffusion bar across the ceiling. The Scrapper must use objects that scatter a radiation beam around and complete the cycle so the door does not open.

  • 7. The door explodes if the Scrapper trips the diffusion bar across the ceiling. The Scrapper must use objects that scatter a radiation beam around and complete the cycle so the door does not open.

  • 8. The door explodes if the Scrapper trips the diffusion bar across the ceiling. The Scrapper must use a magnifying glassto scatter a radiation beam around and complete the cycle so the door does not open.

  • 9. The door explodes if the Scrapper fails to see the diffusion bar across the ceiling. The Scrapper must use a magnifying glass to scatter a radiation beam around and complete the cycle so the door does not open.

  • 10. The door explodes if the Scrapper fails to see the diffusion bar across the ceiling. The Scrapper must use a magnifying glass to scatter a radiation beam through the window and complete the cycle so the door does not open.

  • 11. The door explodes if the Scrapper fails to see the diffusion bar across the ceiling. The Scrapper must use a magnifying glass to scatter a radiation beam through the window and stop the heat from burning the handle so the door does not open.

  • 12. The door explodes if the Scrapper fails to see the diffusion bar across the ceiling. The Scrapper must use a magnifying glass to deflect a radiation beam through the window and stop the heat from burning the handle so the door does not open.

  • 13. The secret panel explodes if the Scrapper fails to see the diffusion bar across the ceiling. The Scrapper must use a magnifying glass to deflect a radiation beam through the window and stop the heat from burning the handle so the door does not open.

  • 14. The secret panel explodes if the Scrapper fails to see the diffusion bar across the ceiling. The Scrapper must use a magnifying glass to create a radiation force field that stops the heat from burning the handle so the door does not open.

  • 15. The secret panel explodes if the Scrapper fails to see the diffusion bar across the ceiling. The Scrapper must use a magnifying glass to create a radiation force field that stops the heat from burning the handle so the panel has time to open the door.

  • 16. The secret panel explodes if the Scrapper fails to activate the diffusion bar across the ceiling. The Scrapper must use a magnifying glass to create a radiation force field that stops the heat from burning the handle so the panel has time to open the door.

  • 17. The secret panel explodes if the Scrapper fails to activate the diffusion bar across the ceiling. Wearing surgical gloves, the Scrapper must use a magnifying glass to create a radiation force field that stops the heat from burning the handle so the panel has time to open the door.

  • 18. The secret panel explodes if the Scrapper fails to activate the diffusion bar across the ceiling. Wearing surgical gloves and holding his breath, the Scrapper must use a magnifying glass to create a radiation force field that stops the heat from burning the handle so the panel has time to open the door.

  • 19. The secret panel explodes if the Scrapper fails to activate the diffusion bar across the ceiling. Wearing surgical gloves and holding his breath, the Scrapper must use a magnifying glass to create a radiation force field that lowers the heat from burning the handle so the panel has time to open the door.

  • 20. The secret panel explodes if the Scrapper fails to activate the diffusion bar across the ceiling. Wearing surgical gloves and holding his breath, the Scrapper must use a magnifying glass to create a radiation force field that lowers the heat from burning the handle so the panel will be safe.

5. Reductive List (20 required)

  • 1. Bad-Storming #2: An earthquake shakes the entire surrounding region causing the objects the player stacked to collapse fall apart. The earthquakes continue to rupture the surface and repeat often in strong shakes.

  • 2. Bad-Storming #4: In order to power a generator, the player must precisely place an electrical conduit to receive the lightning strikes during a storm at the right time. Once a lightning strike has connected to the conduit to power the generator, the player must run over to the generator to turn it on.

  • 3. Bad-Storming #6: The level that contains all autonomous defenses in every room and there are no health containers for the player to obtain. Players must quickly pass each room throughout the entire level without stopping or the autonomous defenses kill the player.

  • 4. Bad-Storming #7: The river contains only one platform that the player must use to cross. The platform is very small and sinks quickly if the player does not jump to clear the river. The players will continuously use the platform to carry objects across. If the player does not jump fast enough on the platform, then the object and the player are consumed by the water.

  • 5. Bad-Storming #8: An electrified fence’s control panel must be destroyed to shut down the fence. The player will have to destroy the panel by having a turret shoot the control switch. The player must place themselves between the turret and panel in order for the turret to destroy the power circuit. Damage will be taken upon the player in order to achieve this objective.

  • 6. Random Association #5: Querulous- Querulous letters or messages can be found by the Scapper as lore or research. These detailed querulous messages are used to learn about the past story, Bastions, and the threats that now inhabit the Wastes.

  • 7. Random Association #9: Facetiae- The buildings all contain a graffiti that is similar and appealing towards the time frame of the story’s setting. The artist states in their art of facetiae that the world is unjust or cruel, which mocks the current way of life.

  • 8. Random Association #14: Perdure- The Scrapper finds images that perdure the present and past of people who existed. The images remind the Scrapper that there is still hope to be found in the future as the world continues to move forward.

  • 9. Random Assocication #20: Calefacient- The Scrapper heats water to a calefacient state to be poured on the frozen door handle in order to enter the freezer. Once the door handle is defrosted, the Scrapper can enter the freezer to grab the key inside that also needs defrosting.

  • 10. Random Association #15: Vesuvian- The flashlight is out of battery power and the lighting around a hallway is low. The Scrapper uses a vesuvain to light his way towards the light switch to brighten the hallway.

  • 11. Free Form List # 11: A windmill can be used as a lifting tool to bring objects or the player to a higher position. By tying objects to the blades, heavy objects can be pulled up from the ground as the player rotates the windmill.

  • 12. Free Form List # 15: Broken glass can be used as a cutting utensil or knife. There are boxes that need to be opened, disconnecting wires, and severing plants from their roots to be used as a material.

  • 13. Free Form List #19: Sand bags can be used to dam up toxic water and keep the flow of water away from the player. Using the sand bags to block the flow of water or use them as a bridge to clear water are solutions the player can use to solve puzzles.

  • 14. Free Form List #22: Paper can be used as starter materials for a fire and with plants that can be used as torches. Paper can also be used with typewriters to leave messages for future puzzles and record the player’s data.

  • 15. Free Form Lists #23: Typewriters can only be used with the paper to leave messages and save the game entirely. A typewriter can be used as an object that players use as a weight for lifting platformers or a boat anchor. Once the typewriter is taken and used as an object, the typewriter loses the ability to save the player’s game.

  • 16. Free Form Lists #3: The Gravnull can drag and move objects around a room if there is a window. These objects are directed out of the room and may be necessary for the player to solve the current or future puzzles.

  • 17. Free Form Lists #24: The boat is used to cross rivers or hazardous water. This type of transportation can act like storage for storing items or become a safe zone for the player.

  • 18. Bad-Storming #10: Once the player is about the finish the level, the key for the door appears at the start of the level. This forces the player to backtrack their way towards the beginning of the level and then back to the ending.

  • 19. Random Association #12: Caboodle- The room was stashed with a caboodle full of items that are rare and unique. This was a prize worthy of the difficult and arduous challenge the Scrapper just faced.

  • 20. Free Form List #4: The weight of objects may have to be used to balance platforms in order for the player to jump across safely. Once the platforms are balanced with the appropriate weight, the player jumps between the platforms to clear a gap and continue forward.

bottom of page