
Richard Dalm's Portfolio
GRATIS Mnemonic
Clear Ace
Goals:
How do I win Clear Ace?
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Either player has obtained all the aces.
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The opposite player does not have a deck of their own to draw cards from for either a duel or the showdown.
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The opposite player has not one a single round after all the card piles and the player’s card hand has been used.
Rules:
What are the conditions I follow while playing Clear Ace?
Rounds:
The start of the game after setup begins with the first player rolling the die to draw one card from the piles of cards. The die is passed to the next player so that they may roll and draw their card.
The battle phase starts once both players have rolled the die and drawn a card. The players battle between each other to obtain or keep strong cards. Once a winner of a battle is decided, the entire round ends.
Only the first round do both players have to follow a unique procedure than the rounds after.
If the cards of a pile are all used and the die is rolled on a pile of cards that are all used, then the player moves to the right until they reach a pile that contains a card to be drawn.
Decks:
A player builds their own deck of cards for every round. The deck gets built depending on the win or loss of the round.
If a player has dealt an ace during the round, then the ace is removed from the game until the showdown or end. The ace must be placed next to the player’s deck of cards face up.
Roll Die:
At the start of every round, each player rolls the die. The player who won the set up die roll rolls first every round. This phase of the game begins with the following:
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A player rolls the die.
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The number on the die depicts the pile of cards.
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The player draws one card from the respective and corresponding number on the die to the card pile.
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Player passes die to next player.
Only one die roll may happen during a round per player.
The person who won the set up rolling of the die rolls first for every round.
If there is not another card to draw from the card piles after the first player has rolled the die and drawn the last card, then the player must draw a card from their own pile to gain a hand of three cards.
If the player does not have a deck to draw a card from, then the game ends.
Battle:
A battle happens in a round after both players have rolled the die. Each player should have three cards in their hand to play. The battle phase has the following procedure:
First Round Battle:
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Players select one card from their hand of cards and place the card face down.
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If a player has a “2” card in their hand, the card must be played.
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If a player uses an ace, they may only use the ace once until the showdown.
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If a player has a “2” card and the other player uses an ace, then the “2” card wins over the ace.
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Once both players have selected their cards, flip the cards over.
The highest value of the two played cards wins.
Value Tier
The lowest value of the cards is the “2” card. The value of the cards is determined by chronological number order or rank. The highest value card is an ace.
Example:
Card 1 = Jack
Result = Jack > 10
Card 2 = 10
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The winner removes the played cards and stacks them face down to start their own deck.
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Each player should now have two cards in their hand.
The first round ends and a new round begins.
Battles after First Round:
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The player who lost the last battle must select a card and place the card face up.
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If a player has a “2” card in their hand, the card must be played.
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If a player uses an ace, they may only use the ace once until the showdown.
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If a player has a “2” card and uses the card while the other player uses an ace, then the “2” card wins over the ace.
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The winner of the last battle deals their card.
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The new winner of the battle and round is decided.
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The new winner removes the played cards and stacks them face down to start or add to their own deck.
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Each player should have two cards in their hands at the end of the battle.
Duel:
A duel happens inside a battle (and showdown) when both players have dealt the same value card. A duel phase proceeds as follows:
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Each player draws one card from each of the six card piles.
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Both players must have eight cards in their card hand.
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If one of the card piles is out of cards, then move on to the next chronological pile that has a card.
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If there is not enough cards from either of the card piles, players must draw from their own deck.
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If the player cannot draw enough cards from their deck the game ends.
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Both players select a card from their eight cards and place the card face down.
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Flip over the cards to reveal the values.
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If both the cards are the same value a new duel commences.
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The new duel begins with both players picking a card from their seven cards in hand face down.
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Flip over the cards and reveal the values.
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Continue new duels if the value of the cards are the same.
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If players run out of cards in hand, they must draw cards from their decks.
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The winner reaps all the cards dealt and stacks the cards in their deck.
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Once the dealt cards are cleared, each player must take the two highest value cards in their hand and create a new hand.
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The rest of the cards that were not the two highest value cards get stacked in the player’s deck.
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Each player should have two cards in their hand.
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Unless all the playable cards are dealt, then the showdown begins.
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Showdown:
A showdown happens when all the playable cards have been stacked in the decks of the players and each player contains at least one ace. The following final phase proceeds as follows:
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Each player reshuffles their deck of cards.
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Eight cards are drawn from the player’s own deck.
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If a player does not have eight cards to deal from their deck the game ends.
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Both players deal one of their aces.
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Both players select a card from their card hand and place the card face down.
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Reveal both dealt cards by flipping over the cards.
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If both the cards are the same value, a duel starts.
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If one player plays a King and the other plays a “2” card, then the “2” card wins over the King.
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The highest value card wins the aces.
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The winner takes the dealt cards and puts them in their deck.
The restriction of always playing a value two card is removed only during the showdown.
If the players both still have at least one ace then the showdown continues:
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The players reshuffle their decks.
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Eight cards are drawn from the player’s own deck.
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If a player does not have enough cards the game ends.
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The aces get played.
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The loser of the last showdown must reveal their card by placing the card face up.
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The winner from the last showdown round deals their card.
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If both the cards are the same value, a duel starts.
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The player with the highest value wins.
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If a player has a “2” card and uses the card while the other player uses a King, then the “2” card wins over the King.
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Winning:
The entire game is complete once one of the players holds all the aces during a showdown. Another way a player wins is having exhausted their opponent’s deck of cards.
Actions:
What are my actions that I can do while playing Clear Ace?
Involuntary Actions:
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Roll the die.
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Draw a card.
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Stack a deck or aces.
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Shuffle deck.
Actions:
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Select a card.
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Challenge for a duel.
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Lose on purpose.
Transitions:
How does the game of Clear Ace end?
A round ends when a player has successfully dealt the winning value card.
The game ends overall in either three different ways:
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A player has successfully obtained all the aces by duels or the showdown.
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A player has exhausted their opponent’s deck of cards.
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One player has never lost a round.
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This happens when no duels started.
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Items:
What are the items used to play Clear Ace?
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Two players.
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A standard deck of 52 playing cards (excluding the Jokers).
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A standard six sided die.
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(Optional) Six individual markers or a writing utensil and paper with labelled numbers to place the six card piles of eight on or next to.
Setup:
How do I set up to play Clear Ace?
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Shuffle the deck of 52 cards.
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Deal each player two cards face down.
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Separate the remaining 48 cards into six piles of eight cards off to the player’s sides.
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Label the piles with markers or paper one through six.
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Otherwise, make sure both players know the piles and what number they are. Example: The left most pile is the first pile and the right most pile is the sixth pile.
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Roll the die to determine the player that starts the first round.
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Highest roll between the players goes first.
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If both of the player’s rolls are the same, roll again until one player has a higher number than the other player.
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