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Proposal Letter

Richard Dalm

 

Exeo V-Game

808 Somewhere Street

Kalamazoo, MI 49001

 

September 12, 2016

 

Shigeru Miyamoto

Representative Director of Nintendo

4600 150th Ave NE

Redmond, WA 98052

 

Dear Mr. Miyamoto,

 

Nintendo’s franchises have been a big part of the constantly growing video gaming business. Exeo V-Game is more than ready to start a new game design to broaden and continue the Nintendo corporation.

 

Background and Purpose

 

Exeo’s business focus has always been to develop games that are intriguing to all audiences. Even though Exeo is renowned for performing and maintaining the interests of consumers on our own, the company would like to collaborate with Nintendo’s franchise. The ability to showcase Exeo’s talent is increasing within the industry and our company would like to extend the talent to Nintendo.  Exeo has several big ideas for your F-ZERO franchise to revitalize and bring gamers back to this great vintage Nintendo game.

 

Proposed Plan of Action

 

The F-ZERO franchise would fit perfectly within our gaming company.  Our staff has identified the target demographic for the franchise and has developed new storylines with character racing maps. The goal of Exeo is to create an updated, modern experience for all audiences to enjoy F-ZERO. To view the initial plan of completion, see the steps below.

 

Schedule

 

Pending approval, this is the scheduled outline deadline for the goals in the development of the F-ZERO game project.

 

Development start deadline  November 1, 2016

Pre-Alpha deadline  December 16, 2016

Alpha deadline  January 31, 2017

Beta deadline  March 31, 2017

Gold deadline  June 30, 2017

 

Staffing

 

Exeo has a wide range of staff from programmers, artists, musicians, and designers that are highly qualified and are ready to dedicate their time to complete this game project. Lead Programmer, Matthew Burkett, will be the head programmer. He has had 5 years’ experience with programming. Lead Artist, Earl Wade, will help determine the art style. Lead Coordinator, Stephen Thomas, will be in charge of managing all teams of the project. He was originally a platoon leader in the military and has prior knowledge of business coordination. QA Testers, Ian Kunert and Justin Mau, will maintain the focus of the game. Other personnel will be available pending approval.

 

Budget

 

Production cost  $400,000

Hardware and software  $600,000

Hired project staff (5 total)  $80,000/member

Rented facility  $27,000 (9-month lease)

Total Cost  $1,427,000

 

Authorization

 

Our company is ready, Mr. Miyamoto, to get started and help bring back this popular game franchise. Please be sure to respond by September 30, 2016. I can be reached at 555-555-5555 or krdalm6@gmail.com.

 

Sincerely,

 

Richard Dalm

 

Richard Dalm September 12, 2016

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