Richard Dalm's Portfolio
Proposal Letter
Richard Dalm
Exeo V-Game
808 Somewhere Street
Kalamazoo, MI 49001
September 12, 2016
Shigeru Miyamoto
Representative Director of Nintendo
4600 150th Ave NE
Redmond, WA 98052
Dear Mr. Miyamoto,
Nintendo’s franchises have been a big part of the constantly growing video gaming business. Exeo V-Game is more than ready to start a new game design to broaden and continue the Nintendo corporation.
Background and Purpose
Exeo’s business focus has always been to develop games that are intriguing to all audiences. Even though Exeo is renowned for performing and maintaining the interests of consumers on our own, the company would like to collaborate with Nintendo’s franchise. The ability to showcase Exeo’s talent is increasing within the industry and our company would like to extend the talent to Nintendo. Exeo has several big ideas for your F-ZERO franchise to revitalize and bring gamers back to this great vintage Nintendo game.
Proposed Plan of Action
The F-ZERO franchise would fit perfectly within our gaming company. Our staff has identified the target demographic for the franchise and has developed new storylines with character racing maps. The goal of Exeo is to create an updated, modern experience for all audiences to enjoy F-ZERO. To view the initial plan of completion, see the steps below.
Schedule
Pending approval, this is the scheduled outline deadline for the goals in the development of the F-ZERO game project.
Development start deadline November 1, 2016
Pre-Alpha deadline December 16, 2016
Alpha deadline January 31, 2017
Beta deadline March 31, 2017
Gold deadline June 30, 2017
Staffing
Exeo has a wide range of staff from programmers, artists, musicians, and designers that are highly qualified and are ready to dedicate their time to complete this game project. Lead Programmer, Matthew Burkett, will be the head programmer. He has had 5 years’ experience with programming. Lead Artist, Earl Wade, will help determine the art style. Lead Coordinator, Stephen Thomas, will be in charge of managing all teams of the project. He was originally a platoon leader in the military and has prior knowledge of business coordination. QA Testers, Ian Kunert and Justin Mau, will maintain the focus of the game. Other personnel will be available pending approval.
Budget
Production cost $400,000
Hardware and software $600,000
Hired project staff (5 total) $80,000/member
Rented facility $27,000 (9-month lease)
Total Cost $1,427,000
Authorization
Our company is ready, Mr. Miyamoto, to get started and help bring back this popular game franchise. Please be sure to respond by September 30, 2016. I can be reached at 555-555-5555 or krdalm6@gmail.com.
Sincerely,
Richard Dalm
Richard Dalm September 12, 2016